Car Games That Are Actually About Driving
Stunt tracks, traffic weaving, arena demolition and open-road cruising are four different games wearing the same badge. Which one you want depends on what you find satisfying.
4 min read
Writing about browser games by people who actually play them. What is worth your time, what makes a genre work, and the occasional honest warning.
Stunt tracks, traffic weaving, arena demolition and open-road cruising are four different games wearing the same badge. Which one you want depends on what you find satisfying.
4 min read
Obstacle courses became one of the most played things on the internet without anyone designing the genre on purpose. What makes a good one, and which are worth your time.
4 min read
Slope, Subway Surfers, Geometry Dash and everything they inspired. Why one-input games are the hardest to design well, and how to tell a fair runner from a cheap one.
5 min read
No downloads, no accounts, no launchers. A hand-picked list of browser games worth your time, and honest notes on what each one is actually like.
5 min read
Clicker games are about compounding, not clicking. Here are the ones with real systems underneath, and what separates a good one from a number that goes up.
4 min read
Puzzle is the biggest category on almost every games site and most of it is filler. Here are the ones with real ideas in them, sorted by what kind of thinking they ask for.
4 min read
Drift, stunt, and circuit racing that runs in a tab. Which ones are worth your time, which need a real keyboard, and what to expect on a phone.
3 min read
The crudest art style in browser gaming has outlasted almost every trend around it. Here is what stickman games get right, and which ones are worth your time.
4 min read
Not every machine has a graphics card. These games run smoothly on old laptops, school computers and cheap Chromebooks — and here is how to tell before you click.
3 min read
No install, no store, no account — but not every browser game survives the trip to a touchscreen. How to tell before you waste a tap, and how to fix the common problems.
5 min read
No download, no install, no launcher. What is really happening when a game runs in a tab, why Flash died, and what replaced it.
4 min read
No accounts, no lobbies, no second device. Games for two people sitting at the same computer, and why that setup is better than online play for some of them.
5 min read
The genre named after a domain extension. Where .io games came from, what makes one good, and why the best ones are almost never about being the biggest.
4 min read
Flash died on 31 December 2020 and took two decades of browser games with it. Here is what actually happened, what survived, and how to play the ones that did.
5 min read