
The vector-graphics classic, rebuilt faithfully in plain JavaScript. Drift around a wrapping screen shooting rocks that split into smaller, faster rocks each time you hit them, while your ship keeps every bit of momentum you give it. That inertia is the whole game — stopping is harder than starting, and most deaths come from drifting into something you cleared thirty seconds ago. No physics engine, no dependencies, just a very well-tuned recreation.
Arrow keys to turn and thrust, space to fire. The screen wraps at every edge. Your ship keeps moving until you thrust the other way.